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3D Painting with Modo

3D Painting with Modo
Name:Ramen-sama
Date Posted:Jan 03, 2008
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I should state for the record that i suck at textures. The whole concept is hard for me. So typically in my works i've had rather bland textures. I think the way you create textures is just too unnatural. So i decided to give 3d Painting a shot. I knew the concept of how it works and decided to just give it a shot.


So here goes a "typical" wall i'd make. it's more then just a flat wall, but even so it just looks so plain.

So i spent no less then 5 minutes in modo and "painted" some details in.

Here's a couple variations


Looks better!


www.luxology.com/whatismodo/

I tried out modo because it supports the LWO Lightwave format file, natively loads and saves instead of importing.


I think this is the most natural way of texturing. it works just like spray painting in a viewport you can rotate/zoom however you like. it's definately cool.

and for a final image, a render in lightwave of the walls

Recent Blog Posts
List:02/22/08 - Dynamic Attachment Update - Animated Environments
01/06/08 - Dynamic Attachment to objects
01/03/08 - 3D Painting with Modo
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02/14/07 - More Platforms, works in 1.5
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09/20/06 - Kork's Journey into Lightwave 3D
08/09/06 - More Lightwave stuff.

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Stefan *Shaderman* Greven   (Jan 03, 2008 at 10:53 GMT)
Looks nice, but $895 for a license is a lot though.

Ramen-sama   (Jan 03, 2008 at 10:54 GMT)
Indeed. I might look more into some plugins for lightwave itself. But you can get up to 60 days or so trial with modo.

Morrie   (Jan 03, 2008 at 11:04 GMT)
$25.00 for a 30 day evaluation license. YOU"VE GOTTA BE KIDDING ME. Every other modeling program gives free evaluations, so you at least try it before you buy it.

David Montgomery-Blake   (Jan 03, 2008 at 16:03 GMT)
The reason it is $25 is because it also includes training videos. It's the price of the videos. The older versions were free but did not have video training. EDIT - or at least not training at that price.

I absolutely love Modo. It is one of the most intuitive modeling programs that I have ever used. That it works seamlessly with Lightwave is an extreme plus. I believe its integration in Max and Maya are also seamless (I know that it is supposed to be with Maya from the glowing reviews I've read from the Maya community). I also love the interface design and workflow abilities. If it is not working for you, you can completely redesign it around your modeling/animating style.
Edited on Jan 03, 2008 21:19 GMT

Charles B   (Jan 04, 2008 at 05:29 GMT)
Ramen,

i look at your art and i think it sucks.

lol - kidding -> what happened to your 10,000 triangle dress for the anime chick that your were working on?

I think some day you will have to learn blender since the exporter seems to be updating.

Ramen-sama   (Jan 04, 2008 at 06:38 GMT)
Well, that 10k dress was just an experiment to show the exporter is broken.

Will Zettler   (Jan 04, 2008 at 23:04 GMT)
So i take it you do your work in this Modo thing, which is like 3d max anyways and save it to a max format and export it from max to a DTS shape for TGE? Sounds like something to look into... looks neat. I'm more of a music guy myself and a texture artist but still might be worth looking into if its as easy to use as it sounds...

Will

Ramen-sama   (Jan 04, 2008 at 23:39 GMT)
@Will I do my modeling work in lightwave.
Modo is another 3d modeling application. It loads various model formats. Loads nativly, not imports. So it'll save a LWO file, with perfect compatibility with lightwave.
To export it, i'd load it back into lightwave and export it to DTS.

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