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3D Painting with Modo
3D Painting with Modo
| Name: | Ramen-sama | |
|---|---|---|
| Date Posted: | Jan 03, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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I should state for the record that i suck at textures. The whole concept is hard for me. So typically in my works i've had rather bland textures. I think the way you create textures is just too unnatural. So i decided to give 3d Painting a shot. I knew the concept of how it works and decided to just give it a shot.

So here goes a "typical" wall i'd make. it's more then just a flat wall, but even so it just looks so plain.
So i spent no less then 5 minutes in modo and "painted" some details in.
Here's a couple variations


Looks better!
www.luxology.com/whatismodo/
I tried out modo because it supports the LWO Lightwave format file, natively loads and saves instead of importing.
I think this is the most natural way of texturing. it works just like spray painting in a viewport you can rotate/zoom however you like. it's definately cool.
and for a final image, a render in lightwave of the walls


So here goes a "typical" wall i'd make. it's more then just a flat wall, but even so it just looks so plain.
So i spent no less then 5 minutes in modo and "painted" some details in.
Here's a couple variations


Looks better!
www.luxology.com/whatismodo/
I tried out modo because it supports the LWO Lightwave format file, natively loads and saves instead of importing.
I think this is the most natural way of texturing. it works just like spray painting in a viewport you can rotate/zoom however you like. it's definately cool.
and for a final image, a render in lightwave of the walls

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| List: | 02/22/08 - Dynamic Attachment Update - Animated Environments 01/06/08 - Dynamic Attachment to objects 01/03/08 - 3D Painting with Modo 12/25/07 - A* Pathfinding stuffs 02/14/07 - More Platforms, works in 1.5 01/28/07 - Platforms Players can Ride Version 1.1 09/20/06 - Kork's Journey into Lightwave 3D 08/09/06 - More Lightwave stuff. |
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Submit your own resources!| Stefan *Shaderman* Greven (Jan 03, 2008 at 10:53 GMT) |
| Ramen-sama (Jan 03, 2008 at 10:54 GMT) |
| Morrie (Jan 03, 2008 at 11:04 GMT) |
| David Montgomery-Blake (Jan 03, 2008 at 16:03 GMT) |
I absolutely love Modo. It is one of the most intuitive modeling programs that I have ever used. That it works seamlessly with Lightwave is an extreme plus. I believe its integration in Max and Maya are also seamless (I know that it is supposed to be with Maya from the glowing reviews I've read from the Maya community). I also love the interface design and workflow abilities. If it is not working for you, you can completely redesign it around your modeling/animating style.
Edited on Jan 03, 2008 21:19 GMT
| Charles B (Jan 04, 2008 at 05:29 GMT) |
i look at your art and i think it sucks.
lol - kidding -> what happened to your 10,000 triangle dress for the anime chick that your were working on?
I think some day you will have to learn blender since the exporter seems to be updating.
| Ramen-sama (Jan 04, 2008 at 06:38 GMT) |
| Will Zettler (Jan 04, 2008 at 23:04 GMT) |
Will
| Ramen-sama (Jan 04, 2008 at 23:39 GMT) |
Modo is another 3d modeling application. It loads various model formats. Loads nativly, not imports. So it'll save a LWO file, with perfect compatibility with lightwave.
To export it, i'd load it back into lightwave and export it to DTS.
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